Player skin
There are three ways of defining a player skin:
- Setting your player UUID (see here) to their Mojang UUID, clients by default retrieve the skin based on this value. This is done automatically by
MojangAuth.init()
- Changing it in the
PlayerSkinInitEvent
event - Using the method
Player#setSkin(PlayerSkin)
PlayerSkin
offers some utils methods to retrieve a skin using simple information such as a Mojang UUID or a Minecraft usernamePlayerSkin skinFromUUID = PlayerSkin.fromUuid(MOJANG_UUID_AS_STRING);
PlayerSkin skinFromUsername = PlayerSkin.fromUsername("Notch");
Those methods make direct requests to the Mojang API, it is recommended to cache the values.
You firstly need to get your Mojang UUID, which can be done by a request based on your username:
GET https://api.mojang.com/users/profiles/minecraft/<username>
Then, after getting your UUID:
GET https://sessionserver.mojang.com/session/minecraft/profile/<uuid>?unsigned=false
You'll get here both the texture value and the signature. Those values are used to create a
PlayerSkin
.The event is called at the player connection and is used to define the skin to send to the player the first time. It is as simple as
GlobalEventHandler globalEventHandler = MinecraftServer.getGlobalEventHandler();
globalEventHandler.addListener(PlayerSkinInitEvent.class, event -> {
PlayerSkin skin = new PlayerSkin(textureValue, signature);
event.setSkin(skin);
});
PlayerSkin skin = new PlayerSkin(textureValue, signature);
player.setSkin(skin);
Last modified 1yr ago